Friday, August 15, 2008

Time to call it quits?

Regarding "the studio" I've mentioned on this blog... If you recall, on 7/8 I said that if nothing happens within a month, I am giving up and accepting that this thing will never happen. Well, here we are more than a month later. Have I given up?

Pretty much. I know the guys are still working on it and I've heard they are closer than ever. However, my skepticism has risen so high that I'm ready to throw in a towel.

This is actually good for them. Murphy's Law says that as soon as I have given up on something, it pulls through. Just ask my stock trading portfolio. Whenever I have a stock that isn't looking very good, I sell for a huge loss and like magic... It goes up, without me.

So for you, the guys behind the plan, this is a good omen. I hearby call it quits. I no longer have any hope that this studio will ever get started.

Despite that the noise has ratcheted up a notch, I am selling my pseudo shares.

P.S. I know some of you read this title and got very excited thinking that I was giving up on this blog! Sorry. Not yet. I'll probably stick around for a while longer. I don't think I've pissed off enough people yet.

Mass Animation

I was browsing websites recently and came across a mention of "Mass Animation" over at cg-Char. And, since someone mentioned it in the comment section of another of my useless posts, I decided to write something about it.

Frankly, I think this is a brilliant idea. Tapping into the vast amount of animators around the world to animate a short for free? Picking and choosing which shots get accepted from possibly hundreds of entries? Getting Reel FX to make it look pretty? Nice idea. I wish I could of thought of it and pulled together Intel to back me up on it.

As for the animators that will submit shots. It could be nice experience and demo reel fodder. If you're looking to improve or show off, this may be a good opportunity. I have no idea what the story is, hopefully it is a good one. Or else this is a massive waste of a nice idea.